Once its shields … But once the grantulist had spawned, Volt started to take off its every shield in one-two shots untill the end. Warframe Excavation Arbitration – The Endo Guide. Filling the first lure and Vomvalyst spawns. Charge non-stop, and that way you can always one-two shot shields. There are a lot of different strategies and builds that might work just as well. You can destroy the Vomvalyst blooms, but they haven’t been an issue for us since the shield and the Synovias go down so fast. The same thing he did to Hydrolist. When collecting the lures use Ciphers and stay in your Archwing the entire time. A lure can be fully charged by absorbing 3 vomvalysts each.

After spawning some wisps Chroma goes in position to shoot one of the shoulder Synovias. It also procs impact status effects which proc your Virtuos Fury. What more does an Eidolon hunter need? On the following shields Harrow, Volt and Chroma pick up Unairu Wisps and shoot. Chroma should spawn wisps before and after the magnetic waves. Oberon can buff radiation damage with Smite Infusion and Hallowed Ground prevents staggers and magnetic procs. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Volt goes for the last lure once the healing phase starts and everyone helps with charging it. After the first Synovia you can shoot at any Synovia. You will need to strip away the Eidolon’s Shield using your amp, then damage some weak points. I'm confused. Español - Latinoamérica (Spanish - Latin America). We captured a teralyst as usually(It takes 4-5 minutes for us). That’s why I rather not waste time and Void Strike charges on them.

Everything else stays the same as on the first Hydrolyst. These are the first waybounds you should unlock. Doing this you should be able to get the first charged lure in under 40 seconds. ), 3 Friends and/or Clanmates (Allows for better communication and team compositions), Atmospheric Arch-Guns (Might be useful, depending on the gun and the situation), Archwing Deployer (It opens up a lot of possibilities), Status-based weapons (Eidolons are immune to status effects), Mesa (Regulators can’t lock onto the Eidolon. This can waste a lot of time especially if some clients have longer loading times. Not much to say about this one.

), Oberon (Health restoration, Armour buffing and status effect negation), Titania (I’m Mesa, but I can actually hit an Eidolon! Chroma warframe can survive in dangerous situations, not with the same ease as Rhino, but with wider possibilities. During the healing phase Chroma gets one of the missing lures and Volt stacks Electric Shields again while everyone else stays in Void Mode and continues to charge Void Strike. You can also use Sentinels to help shooting at the Vomvalyst. This map shows roughly the different spawn locations. Once Trinity is out of stacks Harrow shoots the shield and Trinity starts charging for the Hydrolyst. The main question is: HOW. As soon as you spot a group of Vomvalysts mark them so Chroma can fill the lure. Yep. But I have never seen people doing so much damage solo in so short period of time. Make sure to take out a shoulder first since the Gantulyst and the Hydrolyst are not turning while they still get out of the water. ), Volt (Speed is good for the Plains, his Shield is brilliant when used with crit weapons), Chroma (Damage buffing and tankiness. Eidolon hunting is a huge area and can be as simple or as complicated as you want. Do not use Void Shadow as it only increases your energy consumption in Void Mode and the stealth makes everyone including the lures completely invisible, which can be really annoying. This way your Warframe won’t lose energy and your Operator will be teleported back to where he started, while charging Void Strike at the same time. The primary fire (Prism) can be whatever you want really. Vomvalyst spawns are proximity based. The Basilisk Gaze waybound (Unairu) helps with spawning wisps since it increases your Void Blast range. If your teammates have to carry your shields around, you’re placing them wrong. It seems like multiple people can’t put in their shards at the same time anymore and with being able to remove the shards it can become really chaotic. Also do yourself and your team a favour and pick a dark blue energy colour. Chroma should focus on shooting shoulders/arms since you can oneshot the shield and a leg with high Void Strike stacks. The most dangerous attack of the Gantulyst are his Energy Pillars. Everyone else can Void Dash through Vomvalysts to destroy their physical form. Volt sets up shields and shoots the Teralyst as soon as Chroma comes close. I wouldn’t recommend Transistor Shield. Once the host with his filled lure is close anyone can shoot a Synovia and Trinity goes to get 5 lures. We captured a teralyst as usually(It takes 4-5 minutes for us). I shouldn’t have to write about this but thanks to Update 22.16.0 spawning the Gantulysts and Hydrolysts has become really annoying. Once the first Synovia is down it will teleport to the shore. Warframe builds. On the first run Chroma (or the Unairu Wisp user) gets the first lure and charges it. Ideally your host would be Harrow so Volt (shields) and Chroma (Unairu Wisps) can damage the shield. All rights reserved.

Unairu Wisp user (Chroma) goes to the geyser camp and gets the first lure.

As host make sure to let everyone know when they can join again. Itzal build (Energy Amplifier, System Reroute and Auxiliary Power are important).

Sometime ago I was doing eidolons with my friend. If you are using Zenurik, occasionally drop an energy dash on your fellow Tenno's warframes so they can regenerate energy. After loading in the host gets the first lure from geysers again and charges it with the spawning Vomvalysts. In the healing phase every Madurai user should charge Void Strike and use Void Dash to destroy the Vomvalyst’s physical form, so they can get absorbed by the lures. There should be Vomvalyst spawns between the gate and the lake. In our runs I usually am the backup when our Chroma can’t get the hit. Volt: Go for power efficiency, cast speed and duration. Trinity has to be back with 5 lures once the last Synovia is shot. Inner Gaze (Madurai) and Eternal Gaze (Madurai) are nice to have but not really needed since you are going to take the shields down before you run out of Amp energy.

It can also be useful once the Hydrolyst is dead since the Acid Rain can sometimes kill you in your Archwing when you are about to pick up loot.

There are a lot of different spawn locations all over the map where they can usually spawn in groups of 2 (sometimes groups of 3). Everyone else including Trinity goes to the Teralyst in order to destroy the first shield. My Hikou Prime build for self damage (as Chroma). They despawn if players go too far away and they can’t spawn when no free spawn slots are left.

Drop your Archwing during the dying animation, pick up the loot and get back to the shrine before it activates. Ho did he manage to make so many one-shotting stacks to take 12 shields in a row?Or is it something else i don't know about? The same thing he did to Hydrolist. Our order of using Void Strike stacks is Volt (x8) > Trinity (x3) > Harrow (8x). If your duration is too long you can remove the Retaliation buff by jumping into water. Warframe - Eidolon Teralyst Hunt - Kill / Capture Guide. This way you still get the 75% increase for radiation damage against alloy armor while minimizing the armor’s damage reduction. ), Vauban (Eidolons aren’t affected by crowd control, silly! This way the host can load out and get back into the plains very fast. Use a 223 or 323 Amp with Virtuos Fury. Void Flow and Mind Sprint significantly increase your Void Dash range and the amount of consecutive Void Dashes. Go for power efficiency, cast speed and duration. 100% duration can already be too much and you won’t be able to cast Covenant on all magnetic waves. Get > 100% ability Range so you can go away and take a good position to aim at the Synovias while still buffing your team. So we had Volt joined us at the very start of the misssion. You can get to the shrine before it activates from any possible Teralyst spawn location. Most of what is described above also applies to runs 2-5 as well. Repositioning shields just wastes time that could be spent on something else (e. g. charging Void Strike).

How to the kill Eidolon Teralyst Eidolon Teralyst spawn location. This is the only way to take down the shields and expose it to more conventional forms of damage. Once Chroma is back at the gate everyone spreads out – about 100m away from the gate – and looks for Vomvalysts. On all other run the host gets the first lure. Teleporting lures are now a mandatory part of Trinity / Chroma. Chroma spawns Unairu Wisps and Volt and Harrow take down the first shield while Trinity keeps charging Void Strike.

Chroma should use the time after landing to use Vex Armor and damage himself. Chroma is mainly responsible for getting the lures charged. Make sure to pick the correct side if it is one of the two spawn locations close to the shrine (1/2) and use energy pads during Void Dashing if it is the far spawn (4). Otherwise you risk losing too many Vomvalysts and might end up not having 3 charged lures.

The Teralyst is the easiest Eidolon to fight, but should not be taken lightly for a new Eidolon Hunter. After the first shield every Void Strike user picks up Unairu Wisps and shoots the shield. I wouldn’t recommend Transistor Shield. Once its shields … Handle the shields and Void Strike stack the same way as on the 2nd Gantulyst.

Get duration and energy efficiency as well as some mods for survivability. Get to the spawning Gantulyst as fast as possible. I know about madurai infinite damage charge but it is limited to 8 shots. Volt places shields and uses his remaining Void Strike charges together with Unairu Wisps to take out the shield. They always fall to the opposite side of the Synovia that was shot. I recommend using one during Enhanced Star Fall since this attack combined with the Lightning can kill your operator very quick. The only time you aren't charging is when you're shooting, or using an Ability in the Frame. That’s why you should not fly around the map and activate Grineer camps. Once the loot dropped pick it up with Cosmic Crush and every client immediately leaves the squad while the host goes to the gate and extracts on his own (everyone will get different Arcanes). Use Blink to get the shrine and stop your momentum with Penumbra.

Make sure you have enough ability strength to get 75% damage reduction. Shoot them to destroy their physical form while you are in your Archwing. I’d like to thank Senguash for working on strategies with me as well as for sharing his Chroma, Oberon and Lanka builds, Joustice for sharing his Trinity build and Iterniam for proofreading the guide as well as helping with the reddit post. We also use 1x Enemy Radar to make finding Vomvalysts easier. This is the main damage tool for taking down Eidolon shields. You could also use Streamline if you want to get the Vex Armor energy cost under 100.



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