When the Blast Barrel rises far enough, shoot through the cliff wall, without hitting the Auto-Fire Barrel, to reach the first Bonus Area. With Diddy, you can use a long Cartwheel Jump to get above the trees and get to the Auto-Fire Barrel this way. Merely entering a Bonus Area is enough to complete it, even if you fail to get the prize or exit the doorway on the right.
Oil Drum: Only a TNT Barrel can blow up an Oil Drum, which will either burn forever or flicker on and off in a pattern. From where you got the letter "O", fall straight down onto the weak patch, staying on the edge of the rope without grabbing it, to excavate your prize. BONUS AREA 3: One coconut-throwing Necky, high on a two-stepped hill, blocks the last Bonus Area, hidden in the shorter wall below the Necky himself. "O": After the Continue Barrel, use the Blue Kritter as a step up to a rope above a weak patch in the ground. Green Gnawty can scoot underneath Expresso's legs if you're careful, but I advise just to jump over them rather than risk losing Expresso. Select doesn't work in Animal Bonus Rooms or Boss fight levels.
All attacks will take out a Green Gnawty, but you can't defeat their Brown cousins, or the giant Millstones they drive! BONUS AREA 1: Drop Expresso at the obvious stepped formation of twin Neckys, then use them as stairs to reach the Bonus Barrel on a high ledge. When Grandpa appears and starts playing music, press Down, Y, Down, Down, Y. Winky can spring directly into the Barrel without Necky's help.
They can slither under Expresso without any problem! BONUS AREA 1: Jump from the first Gnawty with Diddy or jump from the rope above onto the weak part of the floor to reveal a TNT Barrel. Enguarde comes highly recommended here... WINKY TOKEN: The third Croctopus after the Continue Barrel can be avoided by swimming straight up at the intersection ahead, but when you swim upwards, don't swim all the way. "K-O-N-G" Letters: Snag all four of these golden letters to earn an extra life! "O": Easy to get, if you jump quickly enough... "G": Jump at just the right time to get this, but don't get derailed! WARP!
WINKY TOKEN: One of the prizes in Bonus Area 1. More help, hints and discussion forums for on Supercheats. ENGUARDE TOKEN: In Bonus Area 2, to the left. Set down the explosive Barrel while holding it, and it'll self-destruct seconds later, wiping out any enemies who go too close to the resulting explosion!
Donkey Kong Country Walkthrough Videos (Savestate) (Completed) Total number of 16 videos by mrzebragamer (02:29:53) Title: Duration: Date: Part 1 - …
You will need to fire straight up and hold the Left Button AFTER you're launched (not before); in this way you won't shoot into the left Kritter by mistake as you fire.
To leave the special bonus area, press Start to pause, then press Select.
First, after each hit, he'll jump high and try to crush you, his high jumps increasing by one each time he takes a hit.
BONUS AREA 1: Go to the Continue Barrel, then take Expresso all the way back to where the first two Klaptraps lurked. When Cranky Kong appears on the screen, press Down, Y, Down, Down, Y.
Climb to the bottom of the rope, dodge the first Necky, then drop down just as the next bottom-level Necky charges at you, being sure that you can see the Bonus Barrel so you don't drop off at the wrong time.
A Cartwheel Jump doesn't dive down as much, making it next to impossible to get items easily captured with a Roll Jump. WARP!
Turn on the game. SQUAWKS CRATE: Right in front of you at the start. EXPRESSO TOKEN: Use Winky to stomp the Zinger and claim this. Since he holds the Barrel over his head, Donkey can jump straight up and bean her as she passes overhead, but Diddy has to wait till she flies lower. Don't fall off! 1-1. Privacy PolicyCookie SettingsDo Not Sell My InformationReport Ad. This glitch only works on the Run Away Railroad stage. You can also get this with Diddy's Cartwheel Jump, but switching to him will just waste time. Many stages have hidden Banana Bunches underground.
Gnawty: If you think beavers are innocent and harmless, try this little pest on for size. Cranky Kong: The original Donkey Kong from the original Donkey Kong games of old (as well as Country's Donkey Kong's grandfather), Cranky Kong gives you info on some levels, combined with all of the wisecracks he can possibly dump on you.
Just aim high and bounce from the Necky. Funky Barrel: See Funky Kong's article in "The Kongs" section 1-1b. DUCK: To duck down, push the Down Button when standing still. It's hard to get Expresso to this point without losing him, so watch your step! Vine Barrel: You can use this green-ringed Barrel as a shield or chuck it at a breakable wall or enemy. Once you get the Token, you'll fall right through the Barrel Cannon so you won't have to face the Zingers again. Use this to smash the wall open. EXPRESSO TOKEN: At the exit of Bonus Area 3. WARNING!!!
appears on the name of a level whose Bonus Areas are all found (NOT COMPLETED).
"K": Slide up the rope past the first Army to find this. Squawks the Parrot: The one Animal Friend who can't be ridden, but has his own unique way of helping you out. Drum: A cylindrical hazard like this throws out Slippas, Green Gnawtys, Blue Klaptraps, or Armys perpetually unless the number of enemies reaches a certain size. BONUS AREA 2: Go through the Barrel Cannon sequences until you see a lone Banana on the bottom of the screen.
After that every time you tap B and Y he will jump or "fly". For Donkey Kong Country on the Super Nintendo, Guide and Walkthrough by Crystal Castles. ALWAYS NOTE: Press Start to pause your game in any level, and Select to leave a previously beaten world.
When launched the second time, swim through the right wall. This applies to breakable walls, too, as well as select entrances.
"O": Above a Tire, between two Yellow Zingers. The "BAD BUDDY," "BARRAL," and "DARBY DAY" codes can all 3 be used at once.
Enguarde the Swordfish: Only in underwater levels, Enguarde can clear out most of the baddies for you (except for those specifically listed under "Baddies in the Game", section 1-3b). You'll get an easy DK Barrel this way!
"G": Stand on the final Oil Drum, then stomp on the weak point to find the last letter before you get scorched! BONUS AREA 3: Get 3 Bananas matched in the Bonus, then have Diddy grab the Barrel you're rewarded.
BONUS AREA: When you see a Necky fluttering under an Auto-Fire Barrel high in the air above a vertical line of four Bananas, stomp the vulture to reach the Bonus Barrel.
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BONUS AREA 1: As soon as you get Rambi, run right, without jumping (you can jump if you're afraid of falling), until you break the first right wall you see.
"K": Can be snagged with a good Roll Jump or Cartwheel Jump... "O": Don't hit Zinger when grabbing this!
Take the Barrel you find, and break down the Bonus Area entrance with it from underneath. CARTWHEEL ATTACK: Press Y to unleash Diddy's legendary Cartwheel Attack.
For Donkey Kong Country on the Super Nintendo, GameFAQs has 20 guides and walkthroughs, 14 cheat codes and secrets, 81 reviews, 11 critic … BONUS AREA 1: A bit after getting the letter "O" the normal way (without Shortcut 2), you will land in a Barrel Cannon aimed at the cliff wall, with a Blast Barrel moving up and down. Most baddies cannot stand up to his jump attack, but remember that Donkey is not very fast, and is a bigger target for ranged weapons.
This is the easiest battle in the game unless you're reckless in your battle plan. But being smaller and lighter, Diddy's not that powerful against enemies.
Use a Kritter, Shortcut 3, or jump from the top of the exit to get to it.
"O": Can you see it while rolling a Tire?
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